I'm a third-year Computer Science engineering student, but more importantly — I'm someone who just really loves making games. From pixel experiments to procedural dungeons and AI-driven systems, I'm always looking for new ways to build fun, reactive, and weird little worlds.
Most of my projects revolve around game mechanics, artificial intelligence, and procedural generation. Iโm especially interested in systems that adapt to the player — dynamic difficulty, AI directors, level generators that surprise even me while testing.
I build most of my stuff in Godot Engine 4 using C# or GDScript, and Iโve been taking part in game jams, uni events, and personal side quests to keep learning and experimenting.
Thanks for stopping by! ๐ฎ